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Class: Sorcerer
 
A sorcerer defines his role based on his spell selection. A sorcerer who focuses on damage-dealing spells becomes the center of a party's offensive power. Another might rely on more subtle magic such as charms, enchantments, or hold spells. The sorcerer can also act as a healer to warforged, the living constructs that survived the Last War.

Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories -- just raw power that they direct at will. Some sorcerers claim that that the blood of dragons course through their veins. It is common knowledge that certain powerful dragons can take humanoid form and even have humanoid lovers, and it's difficult to prove that a given sorcerer does not have a dragon ancestor. Sorcerers often have very good looks, usually with a touch of the exotic, that hints at unusual heritage.


Standard Role
A sorcerer usually keeps to the back of a party, damaging and neutralizing enemies with his wide selection of spells.

Alignment
Any alignment

Hit Dice
d4

Proficiencies
All simple weapons, and no armor or shields.

Skill Points
(2 + INT modifier) * 4 at first level; 2 + INT modifier each additional level

Spellcasting
Arcane (charisma-based)

Advancement Summary
Level Base
Attack
Bonus
Saving Throws Special
Fort Reflex Will
1+0+0 +0+2 
2+1+0 +0+3 
3+1+1 +1+3 
4+2+1 +1+4 
5+2+1 +1+4 
6+3+2 +2+5 
7+3+2 +2+5 
8+4+2 +2+6 
9+4+3 +3+6 
10+5+3 +3+7 

Classes
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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