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Class: Ranger
 
A ranger can use a variety of weapons and is quite capable in combat. He stands out in the use of ranged combat, raining down a volley of accurate missiles with his bow or crossbow. His skills also make him adept at finding his prey and avoiding detection. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast a selection of divine spells.

The wilds are home to fierce and cunning creatures, such as bloodthirsty worgs and malicious spiders. But more cunning and powerful than these monsters is the ranger, a skilled hunter and stalker. He knows both the hidden hearts of the woodlands and the darkest caves of the underworld, and no strength or weakness of his prey escapes his notice.


Standard Role
The ranger's best role is that of scout and ranged combatant. He can also assist groups with healing and as a melee combatant when needed.

Alignment
Any alignment

Hit Dice
d8

Proficiencies
All simple and martial weapons, light armor, and all shields except tower shields.

Skill Points
(6 + INT modifier) * 4 at first level; 6 + INT modifier each additional level

Spellcasting
Divine (wisdom-based)

Advancement Summary
Level Base
Attack
Bonus
Saving Throws Special
Fort Reflex Will
1+1+2 +2+0Favored enemy,
wild empathy
2+2+3 +3+0Rapid shot,
two weapon fighting
3+3+3 +3+1 
4+4+4 +4+1 
5+5+4 +4+1Favored enemy
6+6+5 +5+2Manyshot, improved
two weaopn fighting
7+7+5 +5+2 
8+8+6 +6+2 
9+9+6 +3+3Evasion
10+10+7 +7+3Favored enemy

Classes
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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