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Act I Quests
Quest 1 - Den of Evil

Quest Giver: Akara the Healer (in the starting camp).
Begin by: talking with Akara for the first time.
Quest Location: Blood Moor, Den of Evil cave.
Quest Reward: One extra skill point.

This introductory quest should bring you to level 3 or 4 by the end, depending on how much you fought before hand. To find the Den, simply follow the worn dirt path out of town until it forks (before you reach the Cold Plains area). Choose a direction. One will lead you to the cave and one will lead to a dead end. It's random.

Your object is to rid the cave of every creature inside. When you face the demon shaman's, take care of them first, as they will resurrect their fallen demon cohorts. You should face one or two unique bosses, all built for your level, so expect some magic gear. When you're finished, you'll see beams of light pierce through the cavern ceiling. It's common to have to hunt for one or two remaining creatures, as they tend to scatter. Return to Akara for a wonderful starting boost. This is not a mandatory quest, but as mentioned in the intro, you'll be able to do it again in Nightmare and yet again in Hell, each for additional and almost free skill points. Don't worry, you'll work off this guilty pleasure later.


Quest 2 - Sisters' Burial Grounds

Quest Giver: Kashya the Rogue Leader (in the starting camp).
Begin by: speaking with Kashya after completing Quest 1, or by entering the Cemetery.
Quest Location: The Burial Grounds next to the Cold Plains.
Quest Reward: One Rogue Mercenary and the ability to hire Rogues.

Your objective is to free the Burial Grounds from a previous Rogue Captain named Blood Raven, who was corrupted by Andariel, and who is now wreaking havoc by raising undead creatures. Head to the Cold Plains, the first major area outside of town, and run around the perimeter looking for an exit from the area. If it's Stony Field, the next major area, keep moving around the perimeter. When you get to the Burial Grounds a quest log reminder will pop up.

Kill the zombies and skeletons surrounding the cemetery first, and then head toward the center through one of the entrances. The enemies around Blood Raven are slow, so don't worry about taking them out first. She's not very difficult herself. Once she's dead, report back to Kashya for a reward.


Quest 3 - The Search for Cain

Quest Giver: Kashya the Rogue Leader (in the starting camp).
Begin by: speaking with Akara after completing Quest 2, or by discovering the Tree of Inifuss.
Quest Location: Old Tristram, via a Portal which opens from the Cairn Stones in Stony Field.
Quest Reward: Free item identification from Cain, and a ring from Akara.

Your first job is to travel to Stony Field. Find the Underground Passage around the perimeter of the area, embedded along a rocky cliff. When you come out the other end, you'll be in Dark Wood. Find and activate the Dark Wood waypoint (so you won't have to come through the passage again, and find the Tree of Inifuss. Activate the tree and retrieve the Scroll of Inifuss.

Take the scroll back to Akara for translation. When she gives it back to you, right click it to see the order of the stones that you must activate. Head back to Stony Field and find the circle of five Cairn Stones. Activate them in the order of symbols laid out on the scroll. A portal will open now to Tristram, where you must go to rescue Cain.

In Tristram, beware of a corrupted Griswold. He's tough. Cain is in the center of the area suspended above ground in a cage. Activate it to drop him down, and then before you go, take a visit to the top left of the area, where you'll find Wirt's body. Search it for "Wirt's Leg", and take that back to the camp with you and store it in your stash. It's for the secret cow level. :) Yes there is one in D2! Claim your reward from both Cain and Akara.


Quest 4 - The Forgotten Tower

Quest Giver: Tome in Stony Field
Begin by: finding the Tome (a book on a pedestal) in Stony Field, or by discovering the tower itself in the Black Marsh
Quest Location: The Forgotten Tower, Black Marsh.
Quest Reward: Multiple piles of gold and magic items from the Countess.

You can visit the Stony Field and search for a Moldy Tome, but it's not required to begin the quest (though it does outline the story). Whichever you decide, head to the Black Marsh through an exit from Dark Wood, activate the way point there, and find a large tower. Enter through a hole inside, and begin your trek down to level 5, where the Countess resides. Take her out for your decent reward of gold and items. A good strategy is to kill her minions who rush you first, then her.


Quest 5 - Tools of the Trade

Quest Giver: Charsi the Blacksmith (in the starting camp).
Begin by: speaking with Charsi after completing Quest 4, or by finding the Inner Cloister.
Quest Location: The Smith's chambers in the Barracks.
Quest Reward: Charsi will imbue a non-magic piece of armor or weapon, making it a rare item.

When you speak with Charsi, she'll ask you to find the Horadric Malus, a magical hammer she left behind in the Monastery Barracks. Through the Black Marsh, find the area with the Monastery entrance, and proceed to the inner cloister, and then to the Barracks area. The Smith is in a random room within. He's very tough, and cannot open doors, so if you can use a range attack, you might want to lead him to a room with bars and a door and attack long range through the bars. When he's dead, search the room he was originally in and activate the forge to find the Horadric Malus. Bring it back to Charsi for your reward.


Quest 6 - Sisters to the Slaughter

Quest Giver: Cain (in the starting camp).
Begin by: speaking with Cain after Quest 5 or by entering Catacombs level 4.
Quest Location: Catacombs level 4, deep within the Monastery.
Quest Reward: Whatever Andariel drops, as well as transport to Act 2.

This is a straightforward mission from Cain to defeat the demon queen Andariel. Through the Barracks, find the entrance to the Jail, and then from the bottom level of the Jail, enter the Catacombs. Find three sets of stairs leading down, and you'll be on the 4th level, where Andariel is. Your Quest log will appear, and it's time for the final battle of Act 1.

When fighting Andariel, you'll go through two rooms to reach her. Clear them both, and then open the doors. In the next room, take care of her minions that rush you after opening the door, and then approach the back of the room. When she comes after you, a good tactic is to go back into the second room and run around the blood pond while attacking only when you want to. After she's dead, pick up the magic, rare or unique items, and the gems, and head back to the Rogue's Camp. Speak with Warriv for a caravan to the desert town of Lut Gholein and Act 2.