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Safety Chamber Three (East)
Did we miss anything in this location? Is there something we didn't discover? Let us know!


Summary

EnemiesMerfolk, archer skeletons, melee skeletons (source of Bone Chips)
SpecialBreakable walls, one of three seals to be broken, Shard of Water (possible)
Saves2 total: start, middle
PortalEnd at seal
Chests4
BossesNone
ExitsThe Plane of Water (previous area)


 
 
Description

In this area, like in the other two Safety Chambers, your goal is to break open a wall to let the water rush into the Pit of Ill Omen. To leave the starting area, you must break open a wall with a melee weapon. You will need to do this repeatedly to find your way to the seal (which is another breakable wall) and then open it. Use the map and it will be obvious which walls can be broken. Your end goal will be to get the Shard of Water which will appear if this is the 3rd and final seal you have broken in the three Safety Chambers. Once you have the Shard of Water, use the portal to return to Natasla on the Plane of Fear.

The seal can be found at the at the end of the path to the right of the save point. If this is your 3rd seal to break, instead of a message you will see a cutscene with the Shard of Water popping out of a chest. Collect it and when you return to the Plane of Fear you will be able to continue to the Plane of Torment.

Skeletons are the most common undead and are fairly basic. Certain spells and effects are particularly useful against undead so check your spell descriptions. Also, undead are strong or immune against certain effects such as poison and disease. Skeletons specifically are resistant to cold damage (but not the effect) and are weaker against blunt weapons. Skeletons are also the only monsters that have the potential to drop bone chips. Skeletons are very easy to fight and you shouldn’t have any trouble dealing with them.


Most Efficient Route

Break any walls you can through the area. Turn left at the save point and follow the right wall. After reaching the blocked passage, return to the previous fork and follow the left wall back to a chest and then the save point. Continue down the only route still unexplored following the left wall for another chest. After reaching the 2nd save point, follow the right wall to another blocked passage. Return to the breakable wall and smash the seal. Break another wall to the right of the portal for two more chests. Leave using the portal or a gate scroll.


Fastest Route

Turn right and then left after the save point. Follow the right wall until the 2nd save point, and then start following the left wall. The next breakable section of wall is the seal and portal.

Evil Walkthrough
Plane of Tranquility
Plane of Tranquility
Plane of War
Lost Battleground
Drundar
Drundar Arena
Plane of Innovation
Plane of Innovation
Mine Level 1
Mine Level 2
Surface
Pit of Ill Omen
Kerriel’s Cave
Solitary Eyeland
Island of Lost Hope
Isle of Deep Regret
Gnome Island
Sea Cave
Gothic Castle
Plane of Water
Plane of Water
Safety Chamber 1
Safety Chamber 2
Safety Chamber 3
Plane of Torment
Plane of Torment, East
Plane of Torment, West
Citadel of Pain, South
Citadel of Pain, North
Plane of Disease
Swamp of Bile
Plane of Disease
Arachna Caves
Plane of Valor
First Visit
Plane of Fire
Obsidian Forest
Shorefire
Upper Lake of Fire
Lower Lake of Fire
Lair of the Dragon
Plane of Storms
The Wilderness
Thunder Cave
Wind Cave
Storm Cave
Caves of Mt Grenidor
The Great Glacier
Bastion of Thunder
The Hidden Glacier
Plane of Valor
Second Visit
Four Corners
The Halls of Honor
Faydark Forest
Orc Caves
Faydark Forest
Kelethin
Unexplored Tomb
Plane of Nightmares
Plane of Nightmares
Lost Tomb
Dungeon
Lower Dungeon
Bloodless Tomb
Plane of Tranquility
 
 
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