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Kerriel's Cave
Did we miss anything in this location? Is there something we didn't discover? Let us know!


Summary

EnemiesFrogloks
SpecialKerriel, Boat
Saves2 total: third of the way through, end at Kerriel
PortalNone
Chests4
BossesNone
ExitsBoat


 
 
Description

Frogloks are similar to goblins and not very dangerous. They move slowly and do not have a ranged attack. They try to sneak up by swimming up to you before attacking, but you should still be able to spot them easily.

At the end of this complex, as you pass the 2nd save point, Kerriel the mermaid will tell you how one of the three cyclopes on this plane stole her badly pronounced conch and that she wants it back before she will teach you how to breathe water. She couldn’t tell which one stole it, but you will find it on the last cyclops you kill. Even though this area is called Kerriel’s Cave, you will not find Kerriel in this area again after you leave. Instead, Kerriel tells you to meet her in the caves on Gnome Island and gives you a boat to use. This means the game becomes less linear as now you can choose where to go next on this plane. The boat acts as an exit on each of the following five areas when you use it. However, you will only ever see four options because obviously it can’t take you to your current location:
  • Kerriel’s Cave
  • Solitary Eyeland
  • Island of Lost Hope
  • Isle of Deep Regret
  • Gnome Island
This walkthrough presents these locations in that order, but you may want to consider going to Gnome Island first to go shopping, or to Isle of Deep Regret to fight the easiest boss first.


Most Efficient Route

The room to the right of the start has nothing of consequence. Go into the room on the left of the start for a chest. Continue following the left wall until the save point, and then follow the right wall. After you have finished with the right branch and are doubling back on yourself, return to the save point for a save, and then follow the left wall to the 2nd save point and Kerriel. The room with the 2nd save point is large so you may want to explore it but there are no chests to find in it.


Fastest Route

Go straight up the passage in front of where you start. Follow the right wall to the save point. When you have a choice of passageway, go left and then left again. Follow the right wall all the way to the 2nd save point and Kerriel.

Evil Walkthrough
Plane of Tranquility
Plane of Tranquility
Plane of War
Lost Battleground
Drundar
Drundar Arena
Plane of Innovation
Plane of Innovation
Mine Level 1
Mine Level 2
Surface
Pit of Ill Omen
Kerriel’s Cave
Solitary Eyeland
Island of Lost Hope
Isle of Deep Regret
Gnome Island
Sea Cave
Gothic Castle
Plane of Water
Plane of Water
Safety Chamber 1
Safety Chamber 2
Safety Chamber 3
Plane of Torment
Plane of Torment, East
Plane of Torment, West
Citadel of Pain, South
Citadel of Pain, North
Plane of Disease
Swamp of Bile
Plane of Disease
Arachna Caves
Plane of Valor
First Visit
Plane of Fire
Obsidian Forest
Shorefire
Upper Lake of Fire
Lower Lake of Fire
Lair of the Dragon
Plane of Storms
The Wilderness
Thunder Cave
Wind Cave
Storm Cave
Caves of Mt Grenidor
The Great Glacier
Bastion of Thunder
The Hidden Glacier
Plane of Valor
Second Visit
Four Corners
The Halls of Honor
Faydark Forest
Orc Caves
Faydark Forest
Kelethin
Unexplored Tomb
Plane of Nightmares
Plane of Nightmares
Lost Tomb
Dungeon
Lower Dungeon
Bloodless Tomb
Plane of Tranquility
 
 
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