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Spells
Ball Lightning
Description Points Allocated Increase Cost Energy Consumed Damage
A ball of electricity travels forth from the caster, striking all nearby foes with lightning. Much like the Human Archer's "Hail of Arrows" feat, Ball Lightning can help clear a room quickly. 1 16 15 36
2 17 15 72
3 19 15 108
4 21 15 144
5 25 15 180

Burning Hands
Description Points Allocated Increase Cost Energy Consumed Damage
When used, Burning Hands turns the sorceress into a magical flamethrower, emitting a cone-shaped blast of fire from her hands to torch any enemies within range. Note: Adrianna, the Elven Sorceress, starts with one rank in this spell. 1 1 6 12
2 2 9 15
3 3 12 18
4 4 15 21
5 5 18 24

Fireball
Description Points Allocated Increase Cost Energy Consumed Damage
A Dungeons & Dragons classic, a fireball is a burst of flame that the sorceress can hurl at a target. It detonates when it hits, doing damage to all creatures within its radius; the greater the number of ranks in the spell, the more damage it does. 1 8 10 1-25
2 9 10 1-30
3 11 10 1-35
4 13 10 1-40
5 17 10 1-45

Fire Shield
Description Points Allocated Increase Cost Energy Consumed Damage / Duration
This spell encircles the caster in a flaming wreath that damages any enemy that comes into contact with it. Perfect for those close-quarters combats when you're being mobbed from all sides. 1 18 20 18 / 1 second
2 19 20 18 / 2 seconds
3 21 20 18 / 3 seconds
4 23 20 18 / 4 seconds
5 27 20 18 / 5 seconds

Lightning Bolt
Description Points Allocated Increase Cost Energy Consumed Damage
When cast, a bolt of lightning streaks from the sorceress toward a nearby enemy, inflicting electrical damage. At higher ranks of this spell, it evolves into chain lightning, allowing the sorceress to harm multiple enemies in the bolt's path. 1 12 24 72
2 13 27 72 (multiple bolts)
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Magic Missile
Description Points Allocated Increase Cost Energy Consumed Damage
When used, a missile of magical energy darts forth and unerringly strikes a target. The Sorceress gains an additional magic missile for every two levels above first (at 3rd level she fires two missiles, at 5th she fires three missiles, and so on) up to a maximum of five missiles. 1 1 12 3-6 per missile
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Melf's Acid Arrow
Description Points Allocated Increase Cost Energy Consumed Damage / Duration
Named for the famed elven adventurer Melf, this spell causes a magical arrow of acid to spring from the sorceress' hand, doing acid damage to any creature struck by it. 1 4 5 8-18 / 1.5 seconds
2 8 5 13-23 / 1.92 seconds
3 12 5 18-28 / 2.33 seconds
4 16 5 23-33 / 2.75 seconds
5 20 5 28-38 / 3.17 seconds

Meteor Swarm
Description Points Allocated Increase Cost Energy Consumed Damage
When cast, the heavens open up and meteors rain down around the caster, doing tremendous damage to any enemies in range. This spell is the ultimate spell in the sorceress' arsenal, and puts the skies themselves at her command. 1 22 40 1-40
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Mordenkainen's Sword
Description Points Allocated Increase Cost Energy Consumed Damage / Duration
This spell summons a magical weapon of force to your aid, slashing enemies within range. For every rank of this feat, the weapon and the damage it does improves. 1 12 20 1-20 / 30 seconds
2 18 25 1-40 / 30 seconds
3 24 30 1-60 / 30 seconds
4 32 35 1-80 / 30 seconds
5 40 40 1-100 / 30 seconds

Otiluke's Icy Sphere
Description Points Allocated Increase Cost Energy Consumed Damage
This spell summons a sphere of intense cold to strike targets, doing frost damage and freezing targets in place. Adrianna is not the only hero that can utilize this spell, however. Drizzt, the Drow Ranger, begins with three points allocated toward it. 1 14 12 1-20
2 15 12 1-25
3 17 12 1-30
4 19 12 1-35
5 23 12 1-40

Snowblind
Description Points Allocated Increase Cost Energy Consumed Damage
A mysterious spell from wizards of the far North, Snowblind causes a con of frost to shoot forth from the sorceress' hands, doing frost damage to any targets within range. It behaves similarly to Burning Hands above, expect that it also has the power to freeze enemies, reducing their movement rate and combat ability. 1 10 15 18
2 11 18 21
3 13 21 24
4 15 24 27
5 19 27 30