Gangrel Symbol
View In-Game Description
Of all vampires, the Gangrel are perhaps closest to their inner nature. These nomadic loners spurn the constraints of society, preferring the comfort of the wilderness. How they avoid the wrath of the werewolves is unknown; perhaps it has something to do with the fact that the Gangrel are themselves shapeshifters. When a mortal speaks of a vampire changing into a wolf or a bat, she is probably speaking of a Gangrel.

Like the Brujah, Gangrel are fierce warriors; unlike the Brujah, Gangrel ferocity does not stem from anarchic rage, but from animalistic instinct. Gangrel have a keen understanding of the Beast in their souls, and prefer to spend their nights in communion with the animals whom they so emulate.

Initial Distribution Points: 2 Physical, 1 Mental, 2 Talents, 3 Skills, 1 Knowledge

Advantages: +5 Strength, Stamina, and Wits when Frenzied

Disadvantages: -1 to Frenzy checks

Clan Disciplines: Animalism, Fortitude, Protean