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Join the Fighters Guild
Quest Information
Starting Location: Any Fighters Guild
Starting NPC: Any Guild Member
Possible Reward(s): None


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You will have joined the Fighters Guild by visiting any of its branches and requesting membership. Provided that you have no outstanding bounties on your head, you will be directed to the nearest person with the authority to recruit you. You should do this immediately and work your way through the quests until you become a Master.

It is quite easy to steal something accidentally in the Fighters Guild or even kill another member if you accidentally discharge a weapon at them (it is advisable to always put away your weapons when entering the guild). The simplest solution is just to go back to your last save and start that part of the game again. In the event that you don't... even if you get out of the building, you will be expelled from the guild and arrested by the city guard. They will give you the option of going to prison, paying a fine, or fighting them. The latter is impossible. Escaping from prison is difficult unless you are a well-trained lock picker, as you can conceal only one pick about your person (later in the game, when you have achieved sufficient seniority, the officer of the guard may overlook minor misdemeanors).

To rejoin the Fighters Guild you will have to to see Vilena Donton in the Chorrol Guild. He will demand that you bring him 20 Bear Pelts and 20 Minotaur Horns. If you are already Archmage of the Mages Guild, it may be possible to spawn these in the enchanted chest in your Arcane Univesity quarters. Another good source of horns is your weekly fight in the Arena, provided you are already Champion of Cyrodiil. If all else fails, you will just have to go out and hunt for them. Use this journey profitably, carefully noting the location of fort and ruins for future exploration.