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Special Abilities (Melee): Master Parry Line
Master Parry
Effect: All Parry and Dodge maneuvers successful for 15 rounds Endurance Cost: 15 EP
Requires: Base PA 8 Leveling Points: 200

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords

Description: This is a simple parry that will prevent an opponent from striking the hero in the next combat round.



Wall of Blades
Effect: Four extra parries over 15 CR Endurance Cost: 20 EP
Requires: Master Parry, Defensive Combat I Leveling Points: 100

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords

Description: The Wall of Blades is an advanced parrying technique enabling the hero to carry out an additional 4 parries over the next 15 combat rounds and defend himself against superior numbers.



Windmill
Effect: All Parries and Dodges successful for 15 rounds, can't parry counter-attack Endurance Cost: 25 EP
Requires: Base PA 9, Wall of Blades, Defensive Combat II Leveling Points: 200

Usable Weapon Talents: Daggers, Fencing Weapons, Brawling, Axes and Maces, Sabers, Swords, Spears, Staves, Two-handed Axes and Maces, Two-handed Swords

Description: This advanced fighting technique channels the force of an opponent's blow back into a powerful counter-attack. The force of the opponent's blade is absorbed and channeled back towards the opponent in one fluid and devastating movement.