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Intellect Skills
Conceptualization

Understand creativity. See Art in the world.

Cool for creatives, psychedelic fanciers, critics.

Conceptualization has a special role it wants you to play in this world -— not the role of cop, but of Art Cop. It enables you to make fresh associations, to delve into world-concepts from Jan Kaarp's postmodernist karperie, to Revachol's arabesque architectural style dideridada, and even the concept of HARDCORE —- and then, importantly, to add your own contribution to these works.

At high levels, Conceptualization makes you go big —- perhaps too big. It is ostentatious, demanding grand displays. Why live life when you can throw yourself into a live volcano? At low levels, however, you will be unable to see the world in a creative light. You'll be unable to contribute to conversations in an art gallery. Only boring people will invite you to their dust parties.



Drama

Play the actor. Lie -- and detect lies.

Cool for undercover cops, thespians of the stage, psychopaths.

Drama urges you to treat the world as a stage —- and on it, to perform. It enables you to lie, to concoct the most elaborate and wonderful stories; to take on ingenious personas and perform acts of stagecraft in an entertaining amalgam of fourberie and deceit! As well, it enables you to see through would-be actors and their false antics. If they lie, you'll know. Immediately.

At high levels, Drama may render you an insufferable thespian -— one prone to hysterics and bouts of paranoia; for to know the world is a stage is to know that Truth is a Vanity. However, with low Drama you cannot lie -— or discern when others lie. And a cop who can't do either is a cop who's soon going to be lying six feet under.



Encyclopedia

Call upon all your knowledge. Produce fascinating trivia.

Cool for thinkers, historians, trivia freaks.

Encyclopedia makes you a know-it-all, turning your mind into a database of facts. It enables you to draw on these facts innately, offering a wealth of background knowledge to all things related and unrelated to your case. Who knows when the history of cigarette brands will provide the breakthrough you need to arrest a murderer -- or when knowledge of pre-Revolutionary guns might save a life?

At high levels, Encyclopedia shares this wealth of knowledge to an almost overwhelming degree -- while it may give you crucial breakthroughs, it more often will clutter your mind with useless tidbits. With low levels of Encyclopedia, though, you'll be forced to work with only the clues in front of you. Without any background knowledge, copping is going to be tough stuff.



Logic

Wield raw intellectual power. Deduce the world.

Cool for analysts, pure rationalists, obviously logicians.

Logic urges you to analyze the living daylights out of the case. It enables you to piece evidence together, detect inconsistencies in statements, and impress everyone with your astonishing conclusions. It's the bread and butter of many a detective.

At high levels, Logic will be able to solve even the most complicated puzzle. You will be very proud, and thus susceptible to intellectual flattery, for those blinded by their own brilliance often miss important clues. With low levels of Logic, you're going to have a hard time solving even the simplest puzzle. Even if you find the pieces, good luck putting them together.



Rhetoric

Practice the art of persuasion. Enjoy rigorous intellectual discourse.

Cool for ideologues, conversationalists, would-be politicians.

Rhetoric urges you to debate, make intellectual discourse, nitpick -- and win. It enables you to break down arguments and hear what people are really saying. You'll spot fallacies as soon as they're used -- what exactly did the waiter leave out of their testimony? What was the dancer trying to divert you from? Was that double entendre intended, or did you just get an accidental lead?

At high levels, Rhetoric will make you an impressive political beast -- one whose beliefs are impenetrable. Which is to say, one whose mind will not change; one who will calcify. With low Rhetoric, though, you'll have a hard time of shooting down any argument. Nailing people to their testimonies will be nigh impossible.



Visual Calculus

Reconstruct crime scenes. Make laws of physics work for Law.

Cool for forensic scientists, tactical fighters, math-minded people.

Visual Calculus verses you not only in the laws of the state, but the laws of nature. It enables you to create virtual crime-scene models in your mind's eye. You'll see how a bullet shattered the glass, and from that trace its trajectory with mathematical precision. You'll also count so many footprints -— and at a glance discern shoe size and design, as well as the height, weight, and gender of the one who wore them.

At high levels, Visual Calculus makes the world reveal its secrets to you —- but you might be so absorbed by your mind-diorama, you don't notice as crooks steal your pants. However, at low levels, your mind's eye will be blind. Reconstructing crime scenes will be difficult without outside help.