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Neverwinter Nights 2 Feats Database: Feat Details
Bond of Fatal Touch
Feat ID: 2160
Type of Feat: Class
Use: Selected
Prerequisite: Doomguide Level 5
Uses Per Day: 1
Installation: Storm of Zehir

The doomguide's devotion to Kelemvor and dedication to the teachings of the Lord of the Crystal Spire has helped him to establish a certain supernatural links to Fatal Touch, Kelemvor's powerful scythe. These links manifest in the form of a pale green nimbus around a weapon, representing the ability of the doomguide to increase the power of the weapon he wields. The ability lasts for 1 attack each time it is used and can be invoked a number of times per day equal to the doomguide's charisma bonus (minimum 1). A doomguide must decide to use the ability before attacking and if the attack misses that use is wasted.

At 5th level the bond grants wielded weapons a damage bonus against undead. At 7th level weapons gain both the damage bonus and undead bane properties. At 9th level wielded weapons gain the damage bonus, undead bane and disruption properties even if they are not bludgeoning weapons. The weapons normal abilities still applies.

Weapon Traits:

- Damage Bonus: The Doomguide's devotion to Kelemvor grants wielded weapons a damage bonus of 1d6 against undead foes.

- Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.

- Disruption: A weapon of disruption is the bane of all undead. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed.