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Neverwinter Nights 2 Equipment Database: Item Details
Hammer of Ironfist
Base Damage: 1d8
Base Critical Threat: 20/x3
Base Damage Type: Bludgeoning
Weapon Size: Medium
Feats Required: Martial
Base Item: Warhammer
Charges: 1
Weight: 5 pound(s)
Resource Name: nwn2_it_ifist_hammer
Installation: Neverwinter Nights 2 (Base)
Special Properties
Material: Metal (Alchemical Silver)
Damage Bonus: Electrical [1d8]
Enhancement Bonus [+ 4]
Ability Bonus: Strength [+ 6]
Cast Spell: Unique Power Self Only [1 Charge/Use]
On Hit Cast Spell: Unique Power (OnHit) [Level 1]
Damage Resistance: Electrical [10/-]
Use Limitation: Racial Type: Dwarf
 
This is the hammer of Torim Ironfist, first of the Ironfist clan. Though relatively simple in appearance, this is a dwarven artifact of tremendous power - useable only in conjunction with its companion pieces: the Gauntlets of Ironfist and the Belt of Ironfist. The combined might of all three artifacts has become legendary amongst Torin's ancestors and has become a symbol of the clan's strength and resiliency.

This weapon has a 5% chance of knocking an opponent to the ground for 9 seconds (Fortitude DC 20 negates) with each hit.

When the hammer is charged, it may be used to call forth a powerful bolt of lightning, centered on the hammer itself. The resulting blast of electricity will strike all within range for 8d6 points of damage, simultaneously emitting a great noise, like a clap of thunder, causing all creatures nearby to be stunned for 9 seconds and deafened for 3 rounds (Fortitude DC 25 negates). This action will deplete the hammer's charge, additionally removing its electrical damage bonus and knockdown capabilities. To recharge the weapon, its wielder must use it in battle and successfully land 15 + 1d15 blows.