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Cleric Spells: Level 5
Cause Critical Wounds inflicts 6-27 hitpoints of damage on a target.

Cure Critical Wounds heals 6-27 hitpoints of damage (up to a character's normal maximum hitpoints).

Dispel Evil improves the target's AC by 7 versus summoned evil creatures for the duration of the spell, or until the target hits a summoned creature.

Flame Strike allows the cleric to call down a column of fire from the heavens.

Raise Dead can bring back to life one non-elf character. The chance for success is based on the character's constitution and how long the character has been dead.

Slay Living is a reversal of the Raise Dead spell, and will kill one target. If the target makes his saving throw, then he will suffer 3-17 hitpoints of damage.