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Spell Tips
Alteration magic has a Shield spell that temporarily reduces the damage your enemies do to you in combat.


Alteration magic has spells that decrease the weight of the items you carry, or increase the weight of the items your enemies carry.


Alteration magic has spells that let you breathe underwater or walk on the water's surface.


Alteration magic has spells that shield you from fire, frost or lightning.


Alteration magic has spells that unlock doors and treasure chests.


Conjuration magic has a Turn Undead spell that causes undead enemies to flee.


Conjuration magic has spells that will summon powerful daedric creatures to fight for you.


Conjuration magic has spells that will summon powerful magic armor or weapons.


Conjuration magic has spells that will summon powerful undead creatures to fight for you.


Destruction magic has spells that directly damage Fatigue, Health, or Magicka.


Destruction magic has spells that disintegrate weapons and armor, making them break sooner.


Destruction magic has spells that harness fire, frost or lightning to kill your enemies.


Destruction magic has spells that temporarily drain Fatigue, Health or Magicka.


Destruction magic has spells that temporarily drain the attributes or skills of your enemies.


Destruction magic has spells that weaken your enemy's resistance to disease, fire, frost, lightning, magic, normal weapons or poison.


In Cheydinhal, guild mages favor the College of Alteration. The mages of Bravil prefer the College of Illusion.


Mages in the Skingrad guild hall specialize in Destruction, while Chorrol mages specialize in Conjuration.


You'll find Restoration spells at the Anvil Mages Guild, and Mysticism spells in Leyawiin.


Illusion magic has a Chameleon spell that makes you partially invisible, but still able to attack and pick up objects.


Illusion magic has a Charm spell that makes others like you more.


Illusion magic has a Command spell that makes others fight to defend you.


Illusion magic has a Paralyze spell that immobilizes your enemy for a short time.


Illusion magic has a Silence spell that prevents your enemy from casting spells.


Illusion magic has an Invisibility spell that makes you completely invisible. However, it ends when you attack an enemy or use an object.


Illusion magic has spells that can calm your enemies or give them a killing frenzy.


Illusion magic has spells that can illuminate dark dungeons, or let you see in the dark.


Illusion magic has spells that will demoralize your enemies, making them flee, or rally your allies and stop them from fleeing.


Mysticism magic has a Soul Trap spell that will trap the spirit energy of a dying enemy in a soul gem. That soul gem can then be used to create or recharge a magic item.


Mysticism magic has a Telekinesis spell that lets you move objects and throw them over great distances.


Mysticism magic has spells that absorb the power of your enemy's spells, adding their Magicka to yours.


Mysticism magic has spells that detect living and undead creatures through walls and other objects.


Mysticism magic has spells that reflect normal attack damage or spells back onto the attacker.


Mysticism magic has spells that will remove magic effects from you or others.


Restoration magic has spells that absorb attributes or skills, temporarily transferring them to you.


Restoration magic has spells that absorb Fatigue, Health or Magicka, temporarily transferring them to you.


Restoration magic has spells that cure disease and poison. You can even cure paralysis on your allies.


Restoration magic has spells that increase your resistance to disease, fire, frost, lightning, magic, normal weapons, paralysis or poison.


Restoration magic has spells that restore damaged attributes, Fatigue, Health or Magicka.


Restoration magic has spells that temporarily increase your attributes or skills.


Restoration magic has spells that temporarily increase your Fatigue, Health or Magicka.