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Fighter
Fighter
The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king all are fighters. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land's best souls, willing to face death for the greater good. Others are among the worst, with no qualms about killing for private gain or even for sport. Fighters who are not actively adventuring may be soldiers, guards, bodyguards, champions, or criminal enforcers. An adventuring fighter might call himself a warrior, a mercenary, a thug, or simply an adventurer.

Of all the classes, the fighter has the best all-around combat capabilities. Fighters are familiar with all the standard weapons and armors. In addition to general fighting prowess, each fighter develops particular specialties of his own. A given fighter may be especially capable with certain weapons; another might be trained to execute specific fancy manoeuvers. As fighters gain experience, they get more opportunities to develop their combat skills.

Class Features

Hit Die: d10

Base Attack Bonus: High

High Saves: Fortitude

Weapon Proficiencies: Simple and martial weapons.

Armor Proficiencies: All armor (light, medium, and heavy) and all shields (including tower shields).

Skill Points: (2 + Int modifier x 4 at first level) 2 + Int modifier.

Class Skills: Craft Armor, Craft Weapon, Intimidate, Parry, and Taunt.

Bonus Feats: At 1st lvel, a fighter gets a bonus combat oriented feat in addition to the feat that any 1st level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

Epic Level Benefits [MotB Only]

New feats are gained every other level instead of every third level (levels 21, 23, 25, 27, 29). These feats are in addition to the bonus feats for specific classes.

Ability score improvements continue every 4 levels (levels 24, 28).

Base Attack Bonus and Base Saves continue as normal.

Additional attacks per round with every 5 points of Base Attack Bonus, unlike in tabletop D&D where the base number of attacks is capped at 4.

+1 feat at levels 22, 24, 26, 28, 30 (every 2 levels).