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Flashbang Grenade
Flashbang GrenadeA disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets.

1 Squad Point

Flashbang Grenade Rank 1: A disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets. Both delicate electronics and enemy nervous systems are temporarily disabled, causing weapon overheats, omni-tool jams, and difficulties in using biotic powers.

Recharge Time: 9.00 Seconds
Impact Radius: 6.00 Meters
Damage: 45.00 Points
Incapacitate Duration: 3.00 Seconds


2 Squad Points

Flashbang Grenade Rank 2: A disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets. Both delicate electronics and enemy nervous systems are temporarily disabled, causing weapon overheats, omni-tool jams, and difficulties in using biotic powers.

Recharge Time: 9.00 Seconds
Impact Radius: 6.50 Meters
Damage: 60.00 Points
Incapacitate Duration: 3.50 Seconds


3 Squad Points

Flashbang Grenade Rank 3: A disorienting concussive charge is thrown that inflicts minor damage and incapacitates all nearby targets. Both delicate electronics and enemy nervous systems are temporarily disabled, causing weapon overheats, omni-tool jams, and difficulties in using biotic powers.

Recharge Time: 9.00 Seconds
Impact Radius: 7.00 Meters
Damage: 75.00 Points
Incapacitate Duration: 4.00 Seconds


4 Squad Points

Evolve Flashbang Grenade (Frag Grenade): The grenade is packed with metal fragments that cause extra damage when it explodes.

Recharge Time: 9.00 Seconds
Impact Radius: 7.00 Meters
Damage: 120.00 Points
Incapacitate Duration: 4.00 Seconds

- OR -

Evolve Flashbang Grenade (Improved Flashbang Grenade): Improves the grenade's concussive force, incapacitating targets farther away and keeping them down longer.

Recharge Time: 9.00 Seconds
Impact Radius: 9.00 Meters
Damage: 75.00 Points
Incapacitate Duration: 6.00 Seconds