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Hit Points
How much damage your character can take before dying, which is generally considered to be a bad
thing. Based mostly on your race and endurance, but modified by strength. As your character
levels up, he or she will gain more hit points, which is a good thing.
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Armor Class
How likely the character is to get hit in the first place. The higher the number, the better.
Based on agility and the armor you wear.
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Melee Damage
The base amount of damage this character does in hand-to-hand combat. Based on strength.
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Bonus Damage
The percentage of bonus damage done in all forms of combat. Based on your race, traits, and
perks.
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Damage Resistance
Physical damage is reduced by this percentage. Based on armor.
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Poison Resistance
Poison damage is reduced by this percentage. Based on endurance.
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Radiation Resistance
Radiation damage is reduced by this percentage. Can be modified by armor and anti-radiation
chems. Based on endurance.
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Action Points
This determines the number of actions that can be performed in a single turn. This is a very
important statistic. Based on agility.
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Carry Weight
The maximum amount of equipment that can be carried. Based on strength.
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Healing Rate
How fast you regain health. It also gives bonuses when you are healed. Based on endurance.
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Critical Chance
The base chance you will cause a critical hit with an attack. Based on luck.
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Skill Rate
How many skill points you get per level. Based on intelligence.
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Perk Rate
How many levels you need to advance before acquiring a new perk.
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