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Cleric Level 5
Cause Critical Wounds

Range: 0
Duration: Permanent
Area of Effect: One target

This spell is identical to the first-level spell Cause Light Wounds, except that it inflicts 6-27 hit points of damage. The cleric must be in the front rank to hit a target.



Cure Critical Wounds

Range: 0
Duration: Permanent
Area of Effect: One character

This spell is identical to the first-level spell Cure Light Wounds, except that it heals 6-27 hit points of damage.



Flame Strike

Range: Long
Duration: Instantaneous
Area of Effect: One square

By means of this spell, the cleric calls down from the sky a column of flame. Creatures fully affected by the spell suffer 6-48 points of damage.



Raise Dead

Range: 0
Duration: Permanent
Area of Effect: One character

This spell allows the cleric to attempt to restore life to any non-elven character. Chances for success are based on the deceased character's constitution.



Slay Living

Range: Short
Duration: Permanent
Area of Effect: One target

The target of a this spell either takes damage or dies instantly. Higher level opponents have a better chance of only taking damage.



True Seeing

Range: 0
Duration: Short
Area of Effect: Special

With this spell, the party sees things as they really are. Illusionary walls will not fool the party, and invisible monsters, items, and magical effects will be shown. This spell also reveals certain traps or trapped items by casting a red glow around them.