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Sapper
Sapper Race: Dwarf
Culture: Anvil Dwarf

The sapper is an extremely versatile mercenary. He is familiar with axes and maces and knows how to forge all kinds of useful items. He usually wears a long leather apron over his chain mail, like a second skin.

Starting Attributes
  • Courage: 13
  • Cleverness: 10
  • Intuition: 12
  • Charisma: 9
  • Dexterity: 13
  • Agility: 11
  • Constitution: 16
  • Strength: 16
Base Values
  • Vitality: 36
  • Astral Energy: 0
  • Endurance: 40
  • Resist Magic: 4
Bonuses/Penalties
  • Blacksmith Bonus: The hero is a master in the art of forging swords, daggers and other edged and blunt weapons. He can quickly discern finely crafted weaponry from inferior junk (+3 to Blacksmith).
  • Ranged Combat Penalty: The idea of battling an opponent from a distance is enough to make the hero feel physically ill. Even intensive mental training has failed to improve his lack of skill (-1 to all Ranged Combat Talents).