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Class: Paladin
Paladin. A Paladin is a warrior bold and pure, the exemplar of everything good and true. Like the Fighter, the Paladin is a person of action and combat. However, the Paladin lives for the ideals of piety, righteousness, justice, honesty, and chivalry. They strive to be a living example of these virtues so that others may learn from them as well as gain by their actions.

Hit Dice: d10

Allignment: Lawful Good

Features:
  • Weapons and Armor. The Paladin may wear any armor (including shields and helmets) and may wield any weapon. Specialization. The Paladin may achieve Specialization in any weapon or fighting style, and may achieve Mastery in Two-Weapon Style.

  • Lay On Hands. Once per day, the Paladin may heal a target creature of 2 points of damage per level in this class.

  • Detect Evil. Three times per day, plus an additional time for every level in this class beyond the first, the Paladin may cast Detect Evil as the spell.

  • Protection From Evil. Once per day, plus an additional time per day for every level in this class beyond the first, the Paladin may cast Protection From Evil as the spell.

  • Saving Throw Bonus. The Paladin gains a permanent +2 bonus on all Saving Throws.

  • Turn Undead. Starting at 3rd level, the Paladin may turn and destroy undead as though they were a Cleric two levels lower than their current level in this class.

  • Spellcasting. Starting at 9th level, the Paladin may cast a limited number of low-level spells from the Cleric list.


Kits (EE)

Blackguard. The Blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils and serving dark deities, the Blackguard is hated and feared by all. Some call these villains "antiPaladins" due to their completely evil nature.

Features:
Aura of Despair
Level Effect
3-5-1 to hit and damage rolls, +2 to AC
6-14-2 to hit and damage rolls, +2 to AC
15-19-4 to hit and damage rolls, +4 to AC, enemies level 8 or lower are frightened
20+-4 to hit and damage rolls, +4 to AC, enemies level 18 or lower are frightened
  • Evil Alignment. The Blackguard must be evil instead of Lawful Good, but may be any evil alignment.

  • No Detect Evil.

  • No Protection From Evil.

  • Immunities. Instead of the Paladin's normal set of immunities, the Blackguard is immune to only level drain and fear effects.

  • Rebuke Undead. Instead of Turn Undead, the Blackguard rebukes and commands undead in the same way as an evil Cleric.

  • Absorb Health. Instead of Lay On Hands, the Blackguard can, once per day, target a single creature, inflicting 2 damage per level in this class on the target, and healing the Blackguard the same number in Hit Points.

  • Poison Weapon. Once per day, plus an additional time for every five levels in this class, the Blackguard can activate this ability to add a poisonous effect to their attack. Once activated, every successful attack the Blackguard makes during the next round requires the target to make a Saving Throw vs. Poison. On a successful save, the target suffers 2 damage per second for six seconds. On a failed save, the target also suffers one point of damage per round for four rounds.

  • Aura of Despair. Once per day, the Blackguard can activate this ability to demoralize enemies. All creatures within 30 feet of the Blackguard at the time this ability is activated suffer immediate penalties with no Saving Throw, as shown in the table to the right.

Cavalier. This class represents the most common picture of the knight: the chivalrous warrior who epitomizes honor, courage, and loyalty. They specialize in battling "classical" evil monsters such as demons and dragons.

Features:
  • No Missile Weapons.

  • Dangerous Foe. The Cavalier gains a permanent +3 bonus on all attack and damage rolls against fiendish and draconic creatures.

  • Remove Fear. Once per day, the Cavalier may cast Remove Fear, as the spell.

  • Immunities. The Cavalier is immune to charm, fear, poison, and morale failure.

  • Damage Resistances. The Cavalier gains permanent 20% damage resistance against fire and acid.

Inquisitor. The Inquisitor has dedicated his life to finding and eliminating practitioners of evil magic and defeating the forces of darkness. His god has provided him with special abilities toward that end.

Features:
  • No Turn Undead.

  • No Lay On Hands.

  • No Spellcasting. The Inquisitor does not gain spellcasting.

  • Dispel Magic. Once per day, plus an additional time for every four levels in this class, the Inquisitor may cast Dispel Magic as the spell. For the purposes of this ability, the spell has a Casting Time of 1 and a caster level twice the Inquisitor's current level.

  • Immunities. Instead of the Paladin's normal set of immunities, the Cavalier is immune to only hold and charm effects.

Undead Hunter. This holy avenger has honed her abilities toward the destruction of the undead and other unnatural creatures and is immune to many of their more devastating abilities.

Features:
  • No Lay On Hands.

  • Dangerous Foe. The Undead Hunter gains a permanent +3 bonus on all attack and damage rolls made against undead creatures.

  • Immunities. Instead of the Paladin's normal set of immunities, the Undead Hunter is immune to only hold and level drain effects.