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Disarm Traps

An aptitude in the area allows the Character to disable traps. One must be aware of the trap’s existence (via the Spot Trap Skill, or the like) before one can attempt to disarm it.


Disarm traps Apprentice – the Character is unaffected by light penalties

Disarm traps Expert – if the Character critically succeeds at disarming, he gets an item that is part of the trap (such as arrows or dynamite)

Disarm traps Master - if the Character fails (but does not critically fail) at disarming a trap, he gets a second chance

Skills
Combat
Bow
Dodge
Melee
Throwing
Social
Gambling
Haggle
Heal
Persuasion
Technological
Disarm Traps
Firearms
Pick Locks
Repair
Thieving
Backstab
Pick Pocket
Prowling
Spot Trap
 
 
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