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Dungeons & Dragons Online Spell Database: Spell Details
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Find Traps |
Cooldown: 3 seconds (½ for Sorcerers and Favored Souls, if applicable) |
Base Spell Point Cost: 15 |
Level: Cleric 2, Favored Soul 2 |
Components: Somatic, Verbal |
Target: Self |
School: Divination |
Grants the caster the ability to find traps much like a skilled rogue. The caster gains an insight bonus of caster level / 2 to the search skill. |
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