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Dungeons & Dragons Online Spell Database: Spell Details
Disintegrate
Cooldown: 5 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 35
Level: Sorcerer 6, Wizard 6
Components: Material, Somatic, Verbal
Target: Foe, Directional, Breakable
School: Transmutation
A sickly green ray emanates forth, doing 2d6 damage per caster level to the target. Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 5d6.