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Dungeons & Dragons Online Spell Database: Spell Details
Charm Person
Cooldown: 2 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 10
Level: Bard 1, Sorcerer 1, Wizard 1
Components: Somatic, Verbal
Target: Foe
School: Enchantment
Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional save every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more.