Dungeons & Dragons Online Spell Database: Spell Details
Wild Instincts
Cooldown: 3 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 20
Level: Ranger 3
Components: DivineFocus, Somatic, Verbal
Target: Self
School: Divination
You sharpen your instincts and your awareness of immediate surroundings, giving a +10 Insight bonus on Listen and Spot checks.