Dungeons & Dragons Online Spell Database: Spell Details
Protection from Energy
Cooldown: None (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 20
Level: Cleric 3, Favored Soul 3, Ranger 2, Sorcerer 3, Wizard 3
Components: Focus, Somatic, Verbal
Target: Friend, Self
School: Abjuration
Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed.