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Dragon Age: Origins Talents Database: Talent Details
  Telekinetic Weapons
Class(es): Mage
Category: Spirit
Type: Sustained
Range: Allies
Upkeep: 50
Fatigue: 5%
Cooldown: 5 seconds
Previous Talent: Force Field
Successive Talent: Crushing Prison
Requires: 23 Magic
Friendly Fire: No
Installation: Base Installation

While this mode is active, the caster enchants the party's melee weapons with telekinetic energy that increases armor penetration. The bonus to armor penetration is based on the caster's spellpower and provides greater damage against heavily armored foes.

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