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Dragon Age: Origins Talents Database: Talent Details
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Telekinetic Weapons |
Class(es): Mage |
Category: Spirit |
Type: Sustained |
Range: Allies |
Upkeep: 50 |
Fatigue: 5% |
Cooldown: 5 seconds |
Previous Talent: Force Field |
Successive Talent: Crushing Prison |
Requires: 23 Magic |
Friendly Fire: No |
Installation: Base Installation |
While this mode is active, the caster enchants the party's melee weapons with telekinetic energy that increases armor penetration. The bonus to armor penetration is based on the caster's spellpower and provides greater damage against heavily armored foes. |
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