 |
Necromancy: Circle Two |
 |
|
Dead Hands
“This causes skeleton hands to come out of the earth -- these ghostly grippers will hold and damage your enemy.”
|
1st Card Effect
|
620 piercing damage and 310 poison damage for 36 seconds, at a cost of 155 mana.
|
Additional Cards Add
|
+40 piercing damage and +20 poison damage and +1 second for 10 mana.
|
|
Poison Shield
“Creates a protective shield that causes additional poison to an attacking adversary.”
|
1st Card Effect
|
Blocks poison and gives +1440 physical protection and 85 poison damage for 126 seconds, at a cost of 271 mana.
|
Additional Cards Add
|
+132 (or more) protection and +5 damage and +6 seconds for 14-15 mana.
|
|
Poisoned Dart
“A magic missile created by necromancy adepts.”
|
1st Card Effect
|
124 piercing damage and 620 poison damage, at a cost of 155 mana.
|
Additional Cards Add
|
+8 piercing damage and +40 poison damage for 10 more mana.
|
|
Summon Skeleton Archer
“This spell summons a skeleton archer to help you fight your opponents.”
|
1st Card Effect
|
Summons a single level 10 skeleton archer for 4 minutes and 10 seconds, at a cost of 571 mana.
|
Additional Cards Add
|
+10 seconds for 28-29 more mana.
|
|
|
|
 |
|
|
|