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Elder Scrolls IV: Oblivion
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Spell Tomes
Quest Information
Starting Location: N/A
Starting NPC: N/A
Possible Reward(s): N/A


Did we miss anything during this quest? Is there something we didn't discover? Let us know!


 
 
Installing Bethesda Softworks' official Spell Tomes plug-in doesn't actually add a quest to your journal, but we felt it was necessary to cover it as one anyway. Basically, the plug-in adds various tomes to the game's random treasure tables that can be used to add new spells to your character's repertoire. There are lot of new spells with interesting effects available in the 286 tomes the plug-in introduces, but it will most likely take you a long time to find them all.

To take advantage of a tome, simply use it and you'll be prompted whether or not you want to add the tome's spell to your list of available incantations. Once confirmed, the spell is immediately available for use. The tome itself doesn't get used up after you've taken advantage of it, so feel free to peddle it to any nearby shopkeeper once it's no longer of use to you.

If you're itching to know exactly which tomes this plug-in adds to the game, check out this section of our Oblivion equipment database.

Oblivion Walkthrough
Official Plug-in Quests
Spell Tomes [DLC4]
Spell Tomes
Mehrunes Razor [DLC9]
Unrthng Mehrunes Razor
Vile Lair [DLC5]
Deepscorn Hollow
Fighter's Stronghold [DLC6]
Battlehorn Castle
Thieves Den [DLC7]
Dunbarrow Cove
Wizard's Tower [DLC3]
Frostcrag Spire
Orrery [DLC2]
Repairing the Orrery
Horse Armor [DLC1]
Horse Armor
Main Quest
Walkthrough
Daedric Quests
Walkthrough
Dark Brotherhood Quests
Walkthrough
Fighters Guild Quests
Walkthrough
Mages Guild Quests
Walkthrough
Thieves Guild Quests
Walkthrough
Master Trainer Quests
Walkthrough
Shivering Isles Quests
Walkthrough
Knights of the Nine Quests
Walkthrough
Other Quests
Walkthrough
 
 
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