Register Lost Password?  Cookie?
  The time now is 05:46 AM GMT -6.  
Banshee Network
 
Elder Scrolls IV: Oblivion
Game Information
Recent News
Map of Cyrodiil
Xbox 360 Achievements
In-Game Tips
Walkthroughs
Main Quest
Daedric Quests
Dark Brotherhood Quests
Fighters Guild Quests
Mages Guild Quests
Thieves Guild Quests
Master Trainer Quests
Shivering Isles Quests
Knights/Nine Quests
Official Plug-in Quests
Other Quests
Equipment Database
Advanced Search
Basic Search
Spells Database
Advanced Search
Basic Search
Character Information
Races
Classes
Attributes
Birthsigns
Skills
Articles
Oblivion Interview
Oblivion Review
Oblivion Preview
Media
Post-Release PC Screens
Pre-Release PC Screens
Xbox 360 Screenshots
Concept Art
Loading Screens
Wallpaper
Other Artwork
Game Resources
Downloads
Oblivion Forum
Elder Scrolls Products
Buy Oblivion! (PC)
Buy Oblivion! (Xbox 360)
Buy Knights of the Nine!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Great Gate
Quest Information
Starting Location: Bruma Battlefield
Starting NPC: None
Possible Reward(s): Great Sigil Stone


Did we miss anything during this quest? Is there something we didn't discover? Let us know!


 
 
While defending the city of Bruma from the daedra pouring out from not one but three separate gate openings, you will automatically receive this quest when the fourth and final "Great Gate" has opened. You must charge inside the monstrous gate into the wastes of Oblivion and seek out the Great Sigil Stone, the final component needed to open a gateway into Mankar Camoran's "Paradise."

You've been able to close all previous gates at your leisure, but this one requires you to make haste. The Daedric Siege Engine is slowly crawling toward the portal entrance, meaning that you must find the Great Sigil Stone quickly or it will destroy Bruma just as it destroyed Kvatch. To ensure that you make it to the stone in time, I recommend avoiding any battles you can (even running past some daedra if necessary) and to follow the walkthrough closely so that you don't end up wasting time on something that's unnecessary.

To start off, go through the main gate when it opens and enter the left door into the southwest World Breaker Guard tower. You can enter the right door instead if you wish (as the eastern side gets you to your objective much the same way), but for the sake of this walkthrough I'm going to stick to the west side. Ride the Corpse Masher up to the second floor, then ascend the ramps to the top and exit out of the north door. Cross the bridge into the northwest World Breaker Guard tower and descend the ramp there until you reach a door exiting the tower to the north (it's between the Corpse Masher and the top floor, so keep an eye out for it). The bridge before you is partially collapsed, so you have to make a fairly long jump to reach the opposite side. Luckily, the game autosaves when you exit the previous tower, so you can simply load your game if you don't make it.

Once you're across the bridge, continue moving north up the slope and then hop up on the platform you just crossed underneath to find a door leading into another World Breaker Guard tower. Ascend to its peak and activate the gate control lever, then exit through the same door you just entered from. The gate before you will now open up, granting you access to the World Breaker citadel. Things should be fairly straightforward from here on out as you move between the World Breaker and Vaults of End Times sections to eventually reach the Sigillum Sanguis area. The door leading into this last area is locked, though, so you'll either have to pick it, use an open spell, or kill a Sigil Keeper to loot the Sigil Key needed to gain entrance. Once you're through the door, it's just a matter of ascending two more levels to relinquish the Great Sigil Stone from its place atop the citadel.

When the Great Gate closes, the Daedric Siege Engine crashes to the ground ensuring the safety of Bruma and its people. Hand the stone over to Martin and he will tell you that he now has everything he needs to open a portal to Mankar Camoran, which triggers the Paradise quest. When you're ready to leave Cyrodiil and face Mankar, you're to meet Martin in Cloud Ruler Temple's Great Hall.

Oblivion Walkthrough
The Main Quest
Required Quests
Introduction & Advice
Tutorial
Deliver the Amulet
Find the Heir
Breaking the Siege
Weynon Priory
The Path of Dawn
Dagon Shrine
Spies
Blood of the Daedra
Blood of the Divines
Miscarcand
Bruma Gate
Allies for Bruma
Defense of Bruma
Great Gate
Paradise
Light the Dragonfires
Optional Quests
Battle for Castle Kvatch
The Wayward Knight
Anvil Gate
Bravil Gate
Chorrol Gate
Leyawiin Gate
Skingrad Gate
Imperial Dragon Armor
Daedric Quests
Walkthrough
Dark Brotherhood Quests
Walkthrough
Fighters Guild Quests
Walkthrough
Mages Guild Quests
Walkthrough
Thieves Guild Quests
Walkthrough
Master Trainer Quests
Walkthrough
Shivering Isles Quests
Walkthrough
Knights of the Nine Quests
Walkthrough
Official Plug-in Quests
Walkthrough
Other Quests
Walkthrough
 
 
      Copyright ©2000-2008, GameBanshee.com