I've just updated my original Baldur's Gate: Enhanced Edition announcement post with a variety of interesting new information, with the most notable being Trent Oster's announcement that yet another original Baldur's Gate series developer has joined the Beamdog team to work on the project(s). No name is given, but considering the "#somedaysoonibetterstartannouncingnames" hashtag included in his tweet, I think we'll be finding out soon enough. Anyway, here's a list of all the bullet points that I just added:
• The system requirements for Baldur's Gate: Enhanced Edition will be slightly higher than the vanilla version of the game due to the addition of Open GL support.