Category: News Archive
Written by Brother None
Ripten offers an interview with THQ's Executive Vice President for Core Games Danny Bilson, discussing the struggling publisher's plans for Warhammer 40,000: Dark Millenium and Obsidian's South Park game. Bilson states South Park: The Game (and Darksiders II) won't ship until they're perfect, and talks a bit about the process with Matt Stone and Trey Parker.
MF: When it was announced, it was slated for a 2012 release. Is that still going to happen?
DB: Potentially, but itâ€™s going to be very close. Itâ€™s all aboutâ€¦ because that game is being written by Matt [Stone] and Trey [Parker]â€¦ some of the production process ebbs and flows with their schedule. They are in the middle of a season right now, and as soon as they are done, they get back to the game, and their season takes them out for a couple of months at a time. Again, itâ€™s like I said about Darksiders. We canâ€™t afford to ship it until itâ€™s perfect.
Matt and Trey wonâ€™t ship until itâ€™s their vision of this ultimate role playing game, where youâ€™re the new kid in town and itâ€™s like being in a South Park episode. Once all the pieces are together, weâ€™ll announce a date and weâ€™ll ship it. I can tell you from progress and process. Iâ€™ve got sections of the game that theyâ€™ve completed; they are phenomenal. If you like South Park, and I love South Park, itâ€™s South Park! Itâ€™s incredible and itâ€™ll absolutely be the funniest game ever made. Thereâ€™s no two ways about it.
MF: Iâ€™m a fan of Obsidian. Chris [Avellone] and Feargus [Urquhart] are fantastic. It seems like a match made in heaven. When you say that there are segments that have been completed. Are you just talking about dialog, or is there actual gameplay.
DB: No! Iâ€™m talking about the game! There are sections of the game where all the voices are in and all the writing and rewriting has been done by Matt and Trey. When you get all the pieces together, itâ€™s what everyone wants it to be. Again, this was their vision. this game came to us. Matt and Trey wanted to do a great game. They had even contracted Obsidian themselves before we came in and, I believe, there was work going on for about a year. They were looking for a publisher to get it involved and pick it up and drive it the rest of the way. Thatâ€™s what weâ€™ve been doing since the end of last summer; somewhere around there.