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Weaponry Skills
Every character has a finite set of skills he or she can learn during the course of the game. Each known skill has a level score, representing the character's proficiency in that skill. The skill level can be raised by spending ADV Points on the Character Screen. The ADV Point cost to train a particular skill is determined in part by the character's class.


Icon Skill Description Prereqs Available To
Archery Combat skill with ranged bow weapons. None All Classes
Heavy Weapons Combat skill with heavy weaponry, such as great swords, battleaxes, etc. Advanced strikes gained at skill level 5 and higher. Medium Weapons (3) Battlemage, Crusader, Deathlord, Hatamoto, Knight, Lord, Marauder, Paladin, Valkyrie, Warlock, Warlord
Heavy Pole Weapons Combat skill with heavy pole weaponry, such as halberds, great staves, etc. Advanced strikes gained at skill level 5 and higher. Light Pole Weapons (3) Hunter, Imperial, Ranger Lord, Valkyrie, Warlord
Light Dual Weapons Combat skill that allows a character to fight with two weapons by permitting him to equip a light weapon in his secondary weapon slot instead of a ranged weapon. Advanced strikes gained at skill level 5 and higher. Medium Weapons (3) Deathlord, Marauder, Ninja Lord, Samurai, Hatamoto
Light Weapons Combat skill with lightweight weaponry, such as daggers, small swords, etc. Advanced strikes gained at skill level 5 and higher. None All Classes
Medium Dual Weapons Combat skill that allows a character to fight with two weapons by permitting him to equip a medium weapon in his secondary weapon slot instead of a ranged weapon. Advanced strikes gained at skill level 5 and higher. Light Dual Weapons (3) Deathlord
Medium Weapons Combat skill with medium-weight weaponry, such as long swords, small axes, etc. Advanced strikes gained at skill level 5 and higher. Light Weapons (3) All Classes
Thrown Weapons Combat skill using thrown weapons, such as throwing daggers, shuriken, etc. None All Classes