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Every character has a finite set of skills he or she can learn during the course of the game. Each known skill has a level score, representing the character's proficiency in that skill. The skill level can be raised by spending ADV Points on the Character Screen. The ADV Point cost to train a particular skill is determined in part by the character's class.
Icon |
Skill |
Description |
Prereqs |
Available To |
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Critical Strike
| The ability to kill an opponent with a single melee strike. The higher a character's level in this skill, the more likely it is that the Critical Strike will be effective.
| None
| Hatamoto, Ninja Lord, Shaolei Master
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Crushing Blow
| The ability to stun and knock back enemies with heavy and blunt weapons.
| None
| Crusader, Lord
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Drainlife
| A character's ability to absorb Life directly from enemies when they are hit by the character's magical attacks.
| None
| Cabalist, War Witch, Warlock
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Hawkeye
| The ability to kill an opponent at range with a single arrow. The higher a character's level in this skill, the more likely it is that the Hawkeye attack will be effective.
| None
| Ranger Lord
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Inflict Wounds
| The ability to inflict heavy wounds that cause enemies to continue bleeding.
| None
| Deathlord, Hatamoto, Samurai, Warlord
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Iron Will
| The ability to absorb the damage from an attack without disruption to the character's attacks and spell casting.
| None
| Kenjasai, Stargazer
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Ninjutsu
| A character's ability to strike using hands and feet as lethal weapons.
| None
| Budoka, Monk, Shugenja
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Shadow Lord (CE)
| The ability to transform into shadow form, acquiring special immunity to most
magic spells, plus the ability to glide over ground and water. (Note: This skill must be invoked.
This can be done under the "invoke" tab in the inventory panel.)
| None
| Shadow Lord
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Spellfire
| Boosts the amount of damage inflicted by a character's magic spells, and improves their ability to penetrate anti-magic fields and barriers.
| None
| Wizard
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