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I'm running a 17th level monk with reflex saving throws of 19; monks also have Improved Evasion, so if they make a saving throw they take no damage period and if they fail, they take half. So traps are a non-issue, right?
I am making virtually all of my saving throws. Everytime I hit an acid trap I take damage. Fire, electricity, sonic traps I trip with no problem, but without fail, I make a saving throw successfully against acid then still take damage.
Is there some reason for this? Or just another bizarre bug?? Anybody else notice this?
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