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Garrick
Posts: 29 Joined: Sun Mar 15, 2009 4:41 pm
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by Garrick » Mon Mar 16, 2009 2:58 pm
I found this stats in stat.txt
It's possible to activate them. Why tey are inactivated?
Wesp5
Posts: 985 Joined: Wed Aug 16, 2006 2:15 am
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by Wesp5 » Tue Mar 17, 2009 7:28 am
Garrick wrote: I found this stats in stat.txt
It's possible to activate them. Why they are inactivated?
They were never implemented. I tried to restore occult to get the cool comments when using the occult items but it just didn't work.
Garrick
Posts: 29 Joined: Sun Mar 15, 2009 4:41 pm
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by Garrick » Tue Mar 17, 2009 11:06 am
I hope for future implementation!
Sir Twist
Posts: 248 Joined: Thu Sep 01, 2005 11:26 am
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by Sir Twist » Tue Mar 17, 2009 1:31 pm
Make these suggestions to Wesp. It might be something not implemented, yet.
"People should not be afraid of their governments, the government should be afraid of it's people." V from the movie V for Vendetta
Garrick
Posts: 29 Joined: Sun Mar 15, 2009 4:41 pm
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by Garrick » Tue Mar 17, 2009 4:42 pm
Wesp?
Wesp5
Posts: 985 Joined: Wed Aug 16, 2006 2:15 am
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by Wesp5 » Wed Mar 18, 2009 3:19 am
Garrick wrote: Wesp?
I already tried but the engine just can't handle more stats. I tried swapping Occult with something else for the occult item comments but it didn't work. Also I don't know what use Animal Ken and Athletics whould have in the first place.