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How do i make a good weaponmaster build

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Badper
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How do i make a good weaponmaster build

Post by Badper »

Can anyone of you help me to make a good weaponmaster build???

Thank you all

All the respect from me to you
;) Badper
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Noober
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Post by Noober »

Just pick a weapon with either a good critical range (Rapier or Scimitar), or high critical modifer (Scythe) and specialise in that, usually taking no more than 10 WM levels. Be sure to take Devestating Critical and bump up STR.
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Drakosha
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Post by Drakosha »

Fighter10/Rogue2/WM28 or Fighter8/Rogue4/WM28

very powerfull combo. :rolleyes: :cool:
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Stilgar
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Post by Stilgar »

I found this a fun weaponmaster character
I do not have the touch, nor do I have the power.
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Drakosha
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Post by Drakosha »

ah.... the Devastating Kukri Master. interesting,but as almost any of Bioware's build too unperfect.

1) 2-weapon fighting means less AC. and fight/CoT/VM means -4 AC becouse tumble will be not maxed. so all advantage that we gained by advancing in VM class for better AB,we will give for free to our opponent by lowering our AC. i can bet,that we will die faster then our enemy.
2) The major thing of CoT (Divine Wrath) can`t ne used propetly! we got Wis 10 and Dex 15 for no reason,but Cha 8!? i say next stas: 16,13,14,14,8,10. if something left,then drop in STR or to 14 DEX or into CHA. by using items with CHA bonuses and potions we can gain good lenght for DW.
3) STR to low. will be hard to get good DC of devastating ,however good amount of cricts will guarantee good chance that enemy will fail save. :)
4) Owerhelming and Devastating crits was taken by character feats and not by bonus fighter's or CoT's feats. that means -2 Greater STR.
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if you wanna do fighter/CoT/WM,better do it with scimitars and shield. same crit-range,better AC,better AB and 4 more feats.
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Badper
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Post by Badper »

Thank you

:D I will just say thank you for the fast respond, and more suggestions are welcome.


Thank you

Badper
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Drakosha
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Post by Drakosha »

oopsi! i made misstake. that should be Fighter/WM/bard.
first you need to advance Fighter/WM till 20 level,then take 1 of bard for spellcraft/tumble 20,then second level of bard on 39 level for maximizing thouse skills. you'll have nice saves and AC. :) as weapon i'll recomend any that you can with keen. i prefare bastards , katanas or scimitars.
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Noober
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Post by Noober »

[QUOTE=Drakosha]ah.... the Devastating Kukri Master. interesting,but as almost any of Bioware's build too unperfect.

1) 2-weapon fighting means less AC. and fight/CoT/VM means -4 AC becouse tumble will be not maxed. so all advantage that we gained by advancing in VM class for better AB,we will give for free to our opponent by lowering our AC. i can bet,that we will die faster then our enemy.
2) The major thing of CoT (Divine Wrath) can`t ne used propetly! we got Wis 10 and Dex 15 for no reason,but Cha 8!? i say next stas: 16,13,14,14,8,10. if something left,then drop in STR or to 14 DEX or into CHA. by using items with CHA bonuses and potions we can gain good lenght for DW.
3) STR to low. will be hard to get good DC of devastating ,however good amount of cricts will guarantee good chance that enemy will fail save. :)
4) Owerhelming and Devastating crits was taken by character feats and not by bonus fighter's or CoT's feats. that means -2 Greater STR.
----------------------------------------------------------
if you wanna do fighter/CoT/WM,better do it with scimitars and shield. same crit-range,better AC,better AB and 4 more feats.[/QUOTE]

1) Generally two extra attacks are considered a good thing...but I suppose it really depends on what you're fighting. And if you use a shield it can be ALOT more than just -4 to AC.
2) I would think that the 'extra' stats are prerqs (haven't really bother to look tho)
3) Thats why you need more attacks :D
4) But aren't the rest of the feats still used anyway?

btw, some of the bioware builds are the ABSOLUTE pinnicle of munchkinism.
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Drakosha
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Post by Drakosha »

[QUOTE=Noober]1) Generally two extra attacks are considered a good thing...but I suppose it really depends on what you're fighting. And if you use a shield it can be ALOT more than just -4 to AC.
2) I would think that the 'extra' stats are prerqs (haven't really bother to look tho)
3) Thats why you need more attacks :D
4) But aren't the rest of the feats still used anyway?

btw, some of the bioware builds are the ABSOLUTE pinnicle of munchkinism.[/QUOTE]

1) you didn`t understood. i said -4 AC from TUMBLE. as for whole AC lost that might be: 10 from shield (tower +7 = 10) and 4 from tumble. -14 AC. nice gift to opponent! ;)
2) nope they are not. 13 in dex and int will be enough for taking dodge,mobility and expertise.
3) i doubt that extra atacks will help. chaces are very big that massive damage from fighter with much bigger AC will end this master. :D
4) hmmm. i haven't count them. just only saw that crits was taken by regular feats. in my builds i prefare on character feats take stat-feats,and on bonus feats crits. so i get devastating a it latter...

5) i hope i understood meaning of "pinnicle" right. from whole collection of Bioware's characetrs i found only one that REALy suits munchkin - Exalted Sorceress. other are too unperfect. i am munchkin myself and all my friends. the builds they/i made was much better. we even sometime laught from Biowares. someone even said that thouse builds are marketing trick - even 15 old (no offence) can make better builds ,that will made him proud of himself and he will buy another game from Bioware. :p
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Noober
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Post by Noober »

1) That means not taking one of the classes. Plus anyway, if a server gives everyone +20 equip, its high natural AC isn't going to make a difference.
2) DEX is needed for ambidex, and I suppose that he boosted INT for the modifer (9 CHA does nothing)
3) Well more attacks does mean more damage and more chance of critical.
4) They're used by Epic Toughness and Constitution. They might be important to get past aIGMS breakpoint, but I can't be bothered calculating.

One could also argue that this character isn't designed for pvp as it takes heal, and is based for an adventure.

Yep Exal Sorc is the best, but I seem to recall finding 2 other builds I liked. Mostly it's Torias's builds that have been the most dissapointing. And to make a really good build you don't really have to be that old.
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Drakosha
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Post by Drakosha »

1) doesn`t metter what items on server +5 or +20. you will always will be less of Shield AC and Tumble AC(this is strange AC,becouse it's not natural or dodge...). only with shields +20 you'll be 27(23+4) AC short instead 14(10+4).

2) oopsie. Amidextirity need 15 DEX. hmmm.

Actualy Torias'es Damage Adept is quaet handy against evil. not hurts to have such char on server to kill big evil bosses. :D
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Post by Admo »

Don't get me wrong, its impressive you know all this, but did you ever stop to notice that this is a "role-playing" game! :D

I have never tried to make a really "good" build, and probably never will. I prefer to develop my character how I envisaged him, not on how effective he will be in combat or otherwise. And I think its much better that way personally. :)
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Drakosha
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Post by Drakosha »

2Admo:
actualy why good planed character can`t suits "role-plaing"? for example all my haracters have biography accourding to server i am playing
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Post by Xandax »

There is much more to roleplaying then simply making a bio.
It is about developing ones character due to the in-game actions and consequences.
For instance, thinking up good in-game/character reasons why the fighter suddenly starts taking bard levels and then RDD levels. What happened in his life to do that?
Also assigning skills/feats/statistics depending on character personality and not what gives the best yeild in a powergaming envoiment. For instance -Tumble shouldn't give AC bonus ... so if the AC bonus wasen't there - would you still take Tumble skills?

But anyways - this isn't really the topic to discuss roleplaying, another topic can be started to discuss this.

Some people enjoy crunching the numbers and comming up with the best L40 character, whereas others only look at the single player and plan around that, and third groups look towards pure roleplaying characters. It is the versatility that makes it interesting in discussions.
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