well, it really depends. a wizard with low WIS can be a forgetful professor type, and sorcerors are even easier with magic coming to them naturally, they can be reckless taking things from a simplistic point of view having been relying on their high CHA to pull them out of situations!Originally posted by Xandax
Other then the will save throw - there are little (non-roleplaying) argument for wisdom for non-divine spellcaster types.
Basic question about dual-classing
Which was what I said - I think you misintepred my statement;
Except for roleplaying arguments, there are little arguments for wisdom for non-divine spellcasters. (well - for the Monk, wisdom is also important)
Thus my meaning was (is) that roleplaying arguments are the only real arguments toward having high wisdom (or low).
The things you mention are roleplaying arguments. If ignoring the roleplaying - the only argument there is for wisdom for non-divine spell casters is ... will save throw. Thus as I said
And for single player games, where there is often little to no roleplaying going on - low wisdom is a part of the min/max strategies.
Except for roleplaying arguments, there are little arguments for wisdom for non-divine spellcasters. (well - for the Monk, wisdom is also important)
Thus my meaning was (is) that roleplaying arguments are the only real arguments toward having high wisdom (or low).
The things you mention are roleplaying arguments. If ignoring the roleplaying - the only argument there is for wisdom for non-divine spell casters is ... will save throw. Thus as I said
And for single player games, where there is often little to no roleplaying going on - low wisdom is a part of the min/max strategies.
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