@VonDondu, you make good points and remind me to avoid making sweeping statements covering games I haven't played. However, I am still a little fuzzy with regard to the origins of the walkthrough discussion...
VonDondu said
"Sarevok is waiting for us behind that door, but wait! we need to go to Durlag's Tower first and get some treasure!"
I agree, but the case is (slightly) different if you install the exansion & start a new game rather than add it to the end of one in progress. In the former case, I do agree with you that
Durlag's Tower [doesn't] really fit into the main plot. Like the other quests in BG, such as Ulcaster or Firewine, the new areas were just sitting out there, ready for adventurers to come along, but they had nothing to do with the main plot,
VonDondu said.
While this is a good point,
most of BG (with respect to area) had nothing to do with the main plot, including the NPC quests. However, the protagonist had reason to believe Sarevok to be a formidable enimy, and had good reason to scour the land for every advantage availible. In addition, winding the main plot's storyline through more quests, NPCs, areas, et cetera, would make it too convulted and cumbersome for many.
I notice you do mention IwD or its expansions, VonDondu. I wonder if this is because you wish not to speak of games you have not played (like I should, perhaps), or because it is simply "off topic?"
VonDondu said
I think [the developers] originally planned for a third installment [of the BG games], which ended up being released as an expansion instead.
The release of Ascension and the other unofficial additions to ToB by David the Developer (forgot his other name) also points to ToB being BGIII. While it matters not now, I think ToB would have been much better as its own game rather than an expansion. It would have been a great opportunity for the developers to bring back the Large Outdoor Areas from BG. Of course they would be optional but still give players reason to explore them, as was so wonderfully done in BG (IMHO). Add IwDII-style interface, 3rd Ed. rules, and subraces (leaving out the EXP-balance system), and you have the makings of an excellent, stand-alone game (still, IMHO). I suppose there would be problems with the starting level and importing process.
I think an expansion should give players as more reason to start a new game than to continue an existing one. This would add replay value (obviously), as well as give developers the opportunity to plant hints into the existing game leading the player into new areas. (to paraphrase fable) Excellent examples of this exist in the mod community, proving the viability of the concept. And of course expansions should allow free travel to and fro whenever possible.
One reason I'm all about free travel is because of BGII: ToB, where I became separated from certain items after doing the WK relatively early-on. I belive vetrans of that game will know of what I speak.
Finally, @ETAKO TUMANO, could you please translate "Zut, alors!" for me? I remeber my high school French teacher saying it a lot, but I didn't retain much from that class, and its bothering me!
