yep, I have full cntrl j and cntrl q and other cheat keys. but I have read in another post the full eng patch for tob disables the cntrl h for wild surges. sigh.
this class is potentially the most powerful ever created, excepting my kensai sorc hack, but the wild mage kit is driving me insane!!!!!
sure, the cleric pool, and full access to spells like earthquake and natures beauty is nice, but I am thinking my latest version of the kensai sorc,
version 5.8,
is much more precise and without the stinking wild surges that drive me nuts...
about 5-7 spells per level, and the finest innate abilities after extensive testing will make the latest version the best and most lethal hack ever.
the one spell I really want for the kensai sorc is righteous magic, but the
DAVID GAIDERS BHAAL POWER REWARD,
draw on holy might, if added about 3 to this char will be as good, and has longer duration and improves ac and hit points pool.
and I am really getting tired of wild surges!!!!
POS!!!!
the wild mage kit fundementally annoys me cause its like a lottery, and when I want my party to blast a dragon with many spells, i expect the dragon to go down....
not my char to have a cow dropped on me....
ps...the draw on holy might innate has two versions in the spells list for sk, the "bhaal" prefix one will NOT be taken away in asylum, so you keep it.
soj, thanks, but i think bioware really pulled out deterministic wild mage kit, cause it would be overpoweringly powerful with ability to set wild surge numbers. say, are you running the full eng patch for tob? can you do cntrl - h to set surge numbers?
well, for fun, though, I will keep a spell that is perfect for the wildmage,
summon cow!!!
killer spell, works just like ring of ram, stopped only by magic resist, I think...
but if anyone knows of a way to make the wild mage kit locked and set up for stability, this hack is the ultimate power trip, except maybe a kensai sorc, with the right innates.

They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!