Here's mine
Rough party composition:
Skyhawk - Ranger PC
Sarevok
Jaheira
Mazzy
Imoen
Aerie
We beef BEFORE entering (standard stuff, Stoneskins, Hardiness etc.)
Upon entering the area I immediately fanned out my three frontliners, Skyhawk, Sarevok and Jaheira. Mazzy moved up to stand in the narrow bit which links the entrance area to the main area. Imoen and Aerie cast Simulacrum.
Frontliners moved to engage the top Drake, which just so happens to be the one that blasts your Mages with Cone of Cold. Mazzy used the Gesen bow to support. Both Aerie's used the Clay Golem Manual to keep Abazigal busy, while one Imoen got onto Time Stop, and the other probably did something useful
When she'd used Time Stop, I got her to rush out and Imprison the bottom Drake, then blasted Pragmatic Spray across the other two (leaving alone the one my fighters were taking on). Then ran like hell as Time Stop ran out.
Now it's a simple matter of my frontliners working their way through the three remaining Drakes (all of which were in various states by now). Tamah is wandering forward, looking useless, casting a useless spell, and wandering off. Yay Tamah! Abazigal is wondering why these Golems are causing him so many problems.
With the Drakes down, we close in on Tamah, then of course the Greater Whirlwinds come into play. God knows what my mages were doing, twiddling their thumbs I think. Do't want my sis getting hurt.
Anyway, Tamah tries to run, and unsuprisingly, fails and dies. Bwhahahahaha! If only ego was a weapon.
Aerie wanders over to Abazigal, taps him on the shoulder and mazes him. I then proceed to run through the chamber killing all the Ice Salamanders.
Then I head off into the corner and we have a nap. I didn't become party leader for nothing you know
We're awake, and of course Abazigal is slightly ticked off. Mages get to work on Simulacrum again, while my frontliners beat Abzigal down (in the middle of course, nothing worse than getting stuck at the sides). Only now does he decide that turning into a large powerful Dragon would be a good idea. This is the future? Dear Lord.
Anyway, now it's simply a matter of keeping the guy too busy to heal. Mages are using Remove Magic (four mages, some of them will work
Abazigal bites the dust, I feel smug, notice that both of my Simulacrum's seem to be missing, and leave, feeling slightly less smug.
Lessons learnt: Hardiness and Critical Strike are also useful abilities, though nothing beats Greater Whirlwind eh. Never upgrade beyond Clay in the Golem manual. The rest are useless. The Big Metal Unit is too big to be of much use IMO, though its weapon is sweet.
Nothing beats playing to win. Sleeping in the Dragons Lair while he's mazed. Now that's cheese