you can cheat.
Use the console to cheat and remove your companions.
I also played multiplayer and found myself overcrowded.
there is a kr_roster_edit command.
I forgot what it was. GO to the walkthrough in gamefaqs.com to find it.
IN fact, I used this cheat to get out of a really lousy bug ...
Search found 203 matches
- Wed Oct 31, 2007 11:22 pm
- Forum: Neverwinter Nights 2
- Topic: Add/remove companions
- Replies: 5
- Views: 974
- Wed Oct 24, 2007 5:09 pm
- Forum: Neverwinter Nights 2
- Topic: Builds for the OC
- Replies: 10
- Views: 3128
- Wed Oct 24, 2007 5:04 pm
- Forum: Neverwinter Nights 2
- Topic: Finding the Construct
- Replies: 11
- Views: 1745
- Tue Oct 23, 2007 8:59 pm
- Forum: Neverwinter Nights 2
- Topic: Builds for the OC
- Replies: 10
- Views: 3128
- Mon Oct 22, 2007 6:44 pm
- Forum: Neverwinter Nights 2
- Topic: NWN2 Startup Problem (Doesn't crash...Just won't load)
- Replies: 3
- Views: 1202
- Thu Oct 18, 2007 9:51 pm
- Forum: Neverwinter Nights 2
- Topic: Fire Giant King Bug? *slight SPOILER*
- Replies: 5
- Views: 1690
- Mon Oct 15, 2007 8:12 pm
- Forum: Neverwinter Nights 2
- Topic: Updated to Version 1.10
- Replies: 13
- Views: 1646
- Sun Oct 14, 2007 7:23 pm
- Forum: Neverwinter Nights 2
- Topic: Shadow Reaver help (Act III *spoilers*)
- Replies: 13
- Views: 2887
- Sun Oct 14, 2007 8:54 am
- Forum: Neverwinter Nights 2
- Topic: Which metal to choose?
- Replies: 7
- Views: 4097
- Sun Oct 14, 2007 8:33 am
- Forum: Neverwinter Nights 2
- Topic: GAME ENDING *bigtime spoilers*
- Replies: 32
- Views: 8157
- Sun Oct 14, 2007 7:55 am
- Forum: Neverwinter Nights 2
- Topic: Shadow Reaver help (Act III *spoilers*)
- Replies: 13
- Views: 2887
- Fri Oct 12, 2007 2:39 am
- Forum: Neverwinter Nights 2
- Topic: Halfling Monk
- Replies: 11
- Views: 2273
- Fri Oct 12, 2007 1:15 am
- Forum: Neverwinter Nights 2
- Topic: Halfling Monk
- Replies: 11
- Views: 2273
- Thu Oct 11, 2007 11:38 pm
- Forum: Neverwinter Nights 2
- Topic: Class Selection Help!
- Replies: 4
- Views: 1158
- Thu Oct 11, 2007 11:29 pm
- Forum: Neverwinter Nights 2
- Topic: Disabling homunculi/familiars.
- Replies: 10
- Views: 1713
- Thu Oct 11, 2007 11:24 pm
- Forum: Neverwinter Nights 2
- Topic: Missing Bard - Grobnar! Help! [Spoilers]
- Replies: 9
- Views: 3141
- Thu Oct 11, 2007 9:06 pm
- Forum: Neverwinter Nights 2
- Topic: Missing Bard - Grobnar! Help! [Spoilers]
- Replies: 9
- Views: 3141
- Thu Oct 11, 2007 7:04 pm
- Forum: Neverwinter Nights 2
- Topic: Halfling Monk
- Replies: 11
- Views: 2273
You're welcome. Do the same for the other members, including myself. Thanks.
My opinion, take tumble. It adds +1 AC to your character every 10 skill points plus beyond 15 points, you are immune to attacks of opporunity already. Put 20 here.
Spring Attack requires 3 feats - Dodge, Mobility (useless ...
My opinion, take tumble. It adds +1 AC to your character every 10 skill points plus beyond 15 points, you are immune to attacks of opporunity already. Put 20 here.
Spring Attack requires 3 feats - Dodge, Mobility (useless ...
- Wed Oct 10, 2007 10:11 pm
- Forum: Neverwinter Nights 2
- Topic: Halfling Monk
- Replies: 11
- Views: 2273
- Wed Oct 10, 2007 12:04 am
- Forum: Neverwinter Nights 2
- Topic: Holy Avenger
- Replies: 1
- Views: 1065
Holy Avenger
In the toolset, there is an attribute that you can add to weapons,
like in NWN1, it is termed Holy Avenger.
Does anyone know what it does to the weapon that has the attribute?
Does it make it the same as the longsword Holy Avenger in the OC?
like in NWN1, it is termed Holy Avenger.
Does anyone know what it does to the weapon that has the attribute?
Does it make it the same as the longsword Holy Avenger in the OC?