Fallen Earth Preview and Interview

With Icarus Studios' Fallen Earth only a couple of days from launch, the preview at MMORPG.com and the Q&A at Werit should help you decide whether this is a wasteland you want to inhabit or not.

From the preview:
Let's start by saying that Fallen Earth plays as a hybrid MMO and shooter survival sandbox game. Fans of Fallout series will likely feel at home here in many ways. For one, the world is enormously vast and missions are plentiful. There is a huge amount of gear, most of which appears to be crafted by players and the crafting systems themselves are incredibly sophisticated. It appears that a lot of thought has gone into wanting to create a rich and deep game world. The number of skills, mutations, recipes and character customization options is so vast that it's quite likely that no two characters in this world will ever be exactly alike.

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There are no traditional classes in Fallen Earth. The entire game is built around a skill based system, which allows you to become whoever you like by spending points in those skills you wish to advance most. Traditional magic and spells are replaced by something called mutations, which also give many branches to explore. You can be a healer, damage dealer or a buff expert, although the names used to describe these specializations are more along the lines of what sci-fi fans would prefer.

And from the interview:
Werit: You may have heard Star Wars: The Old Republic is trying to make story a central part of their game, which many MMO's have gotten away from. Is the story an important part of Fallen Earth?

Wes: Story is a huge part of Fallen Earth, from beginning to end. We've got several major storylines that carry throughout the game. You learn early on that you're a clone, so that's a central storyline. In another, we explore the back story of the corporate giant, GlobalTech, and what its leaders did in the name of progress. You've also got opportunities to explore whatever became of the followers of Alec Masters after the fall of Hoover Dam. And those are just the core storylines. Every town has a story, from fighting off bandits to recovering from mass poisonings to trying to thwart zombie-generating lunatic AIs. We love telling stories in a post-apocalyptic environment. Some of them are true post-apoc. Some are horror. Some are sci-fi. Some are humor. We've even got the occasional unrequited love story here and there.