Dragon Age: Origins Previews

As BioWare's Dragon Age: Origins slowly nudges its way up to the November 3rd release date, we're beginning to see much more in-depth articles for it.

The first is a ten-page monstrosity at GameStar (thanks, RPGWatch) that's apparently written by someone who actually finished the game. It's broken into three sections - origin stories, companions, and locations - and is entirely in German, so I've made use of Google Translate to quote a bit about the Tower of the Magi:
The scene: the middle of the lake Calenhad a small island that protrudes only accessible by boat, the mighty tower of the mage up. In the tower you'll enjoy the extensive library and study hall and the ritual spaces and neighborhoods of the residents.

The plot: When you arrive, a demon has taken control of the inertia of the tower and changed the masters and scholars of demonic abominations. To this plague to become master, you must confront the demon in his own sphere, "the" nothingness. There, you first have to wade through a nested and puzzling maze. Usefully, you get four Formwandler capabilities (mouse, mind, Golem and Fire Demon), which facilitate your mission. But with the victory over the demon alone is not enough.

Tip: Liberate the "nothing" even necessarily your friends, which facilitates the fight against the demon of inertia considerably.

And then we have another (in English) at 360 Gamer, though it's devoid of anything even remotely useful:
Origins looks set to push the boundaries of individualised gaming even further than previous stable efforts, not only by giving each of the six available races entirely different prologue chapters for their adventure imagine if Fallout 3 started everyone in a different vault but also by emphasising racial and class tensions between the game's many different races. Bethesda's game clearly laid down the boundaries between its cast of ghouls, raiders, mutants and humans, but here Bioware will force players to choose a race and live according to the social divisions imposed upon it, with your quests and interactions as well as the additional heroes who join your party determined by the ingrained attitudes of others as much as the value of your deeds.