Slaves to Armok II: Dwarf Fortress Interview

PC Cohort had the opportunity to sit down with Bay 12 Games' Tarn Adams and chat with him about his long-running roguelike RPG, Slaves to Armok II: Dwarf Fortress.  A quick sampling:
8. You occasionally mention a concern of losing control of the Dwarf Fortress project- is that your greatest fear related to the game?

At this point, I'm happy with how development is going, I'm pretty sure I can accomplish most of my goals over time, and enough people find and like the game that I should be able to stick with it for a while. This is one of the games we've wanted to write for a very long time, and anything that impedes the realization of our vision for the game are the things that I have a problem with. It's hard to say what the top concern is really.

I'm vaguely bothered by mods that are pushing into full interface overhaul territory, not because I don't think the interface needs an overhaul (it obviously does!), but because it might force me to slow development down to keep fans satisfied. That's generally the context in which I've spoken about losing control of the project. The other context where control comes up is where the source exposed and having DF branches dilute my support and so on, but that hasn't been much of an issue so far.

My only other worry has been having some direct competitor sweep in and do the things we've been doing and compromise our support in that way, but it hasn't happened to any significant degree yet, as far as I can tell.