Crusade Interview, Part Two

RPG Vault has dished up the second portion of their interview with Quest Online's David Allen about the team's upcoming fantasy MMORPG, Crusade.
Q: What about quests? Do they represent a major gameplay element? Will you have anything other than the basic static type? How will you make and keep them fresh?

A: Quests are an intricate part of Crusade. We will have numerous static ones that players can participate in - both closed- and open-ended; but more importantly, the core design also allows for character-specific quests. Our goal was to merge the current familiar quest styles that players like, and integrate a bit of customization that allows them to occasionally experience quests that nobody else in the game had. This is also a mechanism by which players can obtain great items if they aren't having the best luck. Quests are generally acquired by NPCs, but can also be acquired through items.

In Crusade, the Deities are controlled by in-house game masters, and they will directly interact with the players and participate in and precipitate world events. We are also considering allowing Deities to assign quests to specific patrons.

Fresh quests require fresh content - plain and simple. In an MMOG, the world is constantly evolving, and it's critical that the quest systems evolve with the game.