Ray Muzyka & Greg Zeschuk Interview

Amped IGO has conducted an interview with BioWare's Ray Muzyka and Greg Zeschuk, in which the joint-CEOs discuss how the game development industry has changed over the past decade. A snip:
Q: Neverwinter Nights came packaged with tools that allowed users to create their own adventures. Why was the feature implemented?

A: In Neverwinter Nights we wanted to create the complete Dungeons and Dragons experience, and we believed a large part of that experience was sitting down with your DM's Guide and your graph paper and building a fiendish dungeon to unleash on your friends. It was evident to us that we needed to have the ability to easily create dungeons and adventures to share if we were going to accomplish our initial goal with the game - thus our effort in creating a commercial-quality toolset to accompany the game we created. The results were amazing over 5000 modules created by our loyal fans, and BioWare's online community has since grown to around 3 million registered users, all fans of roleplaying games rich in story and character.