Dungeon Lords Reviews

A couple of new reviews for DreamCatcher and Heuristic Park's Dungeon Lords hit the web over this past weekend. The first is at GameDAILY with an overall score of 2/5:
This is the sad story of what happens when a game doesn't reach its full potential. This could have been on every role-players' must-have list, if only it had some play testing and a little story. Instead the combat is messy at best, the story is nonexistent, and fans of shooters will be better suited to this camera than RPG fans. With poor presentation, problematic animations, and some horrible control problems, Dreamcatcher has fallen short in their quality-checking once again. This could have been a great RPG, but in its poor state there are few dungeon raiders that will enjoy this exercise in patience.

And the second is at GamerFeed (the same article?) with an overall score of 2/5:
What's the verdict? A game that could have been an amazing return of the CRPG, due to a severe lack of polish and some big issues with bugs and failed ventures, becomes premature bargain bin stuffing. Dungeon Lords tries hard, but in all the wrong ways. Only RPG fans with a supreme craving for min/maxing have any hope of enjoyment here.