Guild Wars Q&A

Jeux Online has published a lengthy Q&A with ArenaNet's Jeff Strain, after speaking with the developer during a recent Guild Wars press event in Paris, France. Take a look:
Q: The reason why I said this was a tricky question is that often quest are a factor of de-socialisation in MMORPG, as they are made to solo friendly no one no longer wants to play in groups and we end up in some kind of Massive Solo War Galaxy. Isn't that an issue?

A: Yes it is, our goal is that most quest will require more than one person to complete, the was majority of the quest that we are adding especially using this dynamic content are going to be design for team of players. Now, going further, since I '˜m guessing that you are also concern about our NPC henchmen, they were very consciously made to be ok but not great, they wont do any stupid things, but they are never goanna be as good as having real player with you nor will they have the same influence than real player . What we want is that if you want to play by your self (if you are in a bad moon for ex) you could do it. But what we really wanted is that the best experience of the game would be with a couple of actual people, that you make friends in the game and play with people make community and enjoy the social aspect that an online RPG should offer. That a great question, we do care and if there is something we are really we do not want to do is to ad content to the game that encourages you to play by your self.