Dungeon Siege II Interview

RPGDot has conducted an interview with Gas Powered Games' Kevin Lambert, in which the lead designer answers a large batch of questions about Dungeon Siege II. Here's a little something to get you started:
Q: We have heard from our true role-playing fans that they were a little disappointed with the depth of the story in the original Dungeon Siege. Will the player be more involved in Dungeon Siege II? Do you have some good news for the RPGers out there?

A: It was great to hear that fans of the original Dungeon Siege were excited about a deeper narrative because this was an area we also wanted to improve. The quests in DS2 are deeply intertwined with the story, the party members all have distinct stories and personalities, and occasionally they speak to each other. We've also added roughly four times the amount of dialogue that DS1 had and there are many more interactive and non-interactive cut-scenes to tell the story. We have definitely taken a step towards the more classic definition of RPG, but have also struck a balance to keep the action element as well.